

From the fractured roaming enclaves, the ever roaming migrants, to the terrifying and eldritch Elderlings, no two minor factions will ever feel identical to each other. What to ExpectWith the focus of this DLC being the Neinzul and their unique civilization, You’ll be interacting with them for nearly every minute of the game in the form of six new minor factions. Development on this massive new playstyle took an entire year, and the word from most of our testers is that this is their new favorite way to experience the game.įor multiplayer, there is an optional Necromancer Sidekick that can play alongside human or Necromancer empires, or in single-player or multi-player you can have any number of Necromancer Empires on their own or with other player types. Capture enemy guard posts, make skeletons and wights out of enemy ships, and quest against the Templars and the Neinzul Elderlings. Behold, the true power of the Neinzul! From the Evil Necromancer (that could be you) to the Eldritch Elderlings! New Player Type! The NecromancerA new optional way to play the entire game! Rather than playing as the usual Human Empire, playing as a Necromancer gives you control over a mobile fleet that feasts on the living from other universes.
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The Neinzul Abyss will see you fighting with or against their full might. Well, those were just the forward scouts. As players complete objectives and capture systems this value goes up, increasing the volume of reinforcements and attack forces the AI gets to use.Veterans of Fleet Command will remember the Neinzul as swarmers who attrited to death. This mechanic works as an indicator of how aware the AI is of the leftover human remnants in the galaxy (as well as to balance the fact that if the AI simply attacked you with everything it had at the start of the game it would win every time). Unlike conventional RTSes where the AI will basically emulate playing as a human opponent, the AI in AI War operates off something called AI Progress. Maps vary in size from 10-120 systems and map size has a significant impact on the play style of the game as well as time required.

The main goal of gameplay is to destroy the two opposing AI's home command stations without losing the player station (in multiplayer the humans will not lose until all human home command stations have been lost). AI War supports dynamic cooperation where up to 8 players can play together and drop in and out of the game at any time.Īn expansion titled The Zenith Remnant was released on Januthat adds new factions, AI types, ships and new gameplay mechanics.ĪI War pits human players against advanced AI opponents that control vastly superior fleets at the start of the game. It was also noted that the AI represented a significant challenge and reacted to the actions of the player.

AI War: Fleet Command was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table. The objective is to destroy the home planets of both AI opponents. Players go up against two AI opponents that are superior to the player. AI War: Fleet Command blends the 4X, tower defense, and traditional RTS genre to create something new and unique. The game was first released on Arcen Games website and Impulse on Jbefore getting a Steam release on Octothat coincided with the release of version 2.0. AI War: Fleet Command is a real-time strategy computer game developed by indie developer Arcen Games.
